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Matrix8.DOC
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1994-06-20
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6KB
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239 lines
***********************************
* Description Of The Matrixsystem *
***********************************
In the matrixsystem are 20 nodes, which are devided into
1 CPU , 7 SPU , 2 IOP , 9 DS , 1 SAN , 0 SN .
In all datastores together can 6650000 NuYen be found.
Central Processing Unit CPU: 1
--------------------------------
You are standing in the beating heart of the system, the CPU. On the walls
you see pulsating energy of data.
Gamemastering Notes:
The CPU is a orange-8 node.
The node is protected by Trapped-IC (rating 10, white IC) .
Sub Processing Unit: 1
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-3 node.
The node is protected by nothing .
Sub Processing Unit: 2
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-2 node.
The node is protected by nothing .
Sub Processing Unit: 3
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by Deadly IC (rating 7, black IC) .
Sub Processing Unit: 4
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-7 node.
The node is protected by Tar Baby-IC (rating 7, gray IC) .
Sub Processing Unit: 5
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-7 node.
The node is protected by Blaster-IC (rating 11, gray IC) .
Sub Processing Unit: 6
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-7 node.
The node is protected by nothing .
Sub Processing Unit: 7
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-6 node.
The node is protected by nothing .
Input Output Port I/OP: 1
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a red-6 node.
The node is protected by Tar Baby-IC (rating 12, gray IC) .
Input Output Port I/OP: 2
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a green-4 node.
The node is protected by Killer-IC (rating 4, gray IC) .
System Access Node SAN: 1
---------------------------
You standing in a big room. There is a special connection to another
matrixsystem.
Gamemastering Notes:
The SAN is a orange-7 node.
The node is protected by nothing .
DataStore (DS) 1
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-8 node. There is a datafile with a size of
90 Mp, the informationvalue for each Mp is 10000 NuYen,
so that the whole value of the information is 900000 NuYen.
The node is protected by Access-IC (rating 8, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 2
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-6 node. There is a datafile with a size of
80 Mp, the informationvalue for each Mp is 10000 NuYen,
so that the whole value of the information is 800000 NuYen.
The node is protected by nothing .
You can found nothing of interest , protected by nothing .
DataStore (DS) 3
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-3 node. There is a datafile with a size of
50 Mp, the informationvalue for each Mp is 2500 NuYen,
so that the whole value of the information is 125000 NuYen.
The node is protected by nothing .
You can found important datas , protected by Scramble-IC (rating 8, white IC) .
DataStore (DS) 4
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-4 node. There is a datafile with a size of
30 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 150000 NuYen.
The node is protected by nothing .
You can found important datas , protected by nothing .
DataStore (DS) 5
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-8 node. There is a datafile with a size of
70 Mp, the informationvalue for each Mp is 2500 NuYen,
so that the whole value of the information is 175000 NuYen.
The node is protected by Access-IC (rating 8, white IC) .
You can found important datas , protected by nothing .
DataStore (DS) 6
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-7 node. There is a datafile with a size of
70 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 350000 NuYen.
The node is protected by nothing .
You can found nothing of interest , protected by nothing .
DataStore (DS) 7
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-5 node. There is a datafile with a size of
70 Mp, the informationvalue for each Mp is 50000 NuYen,
so that the whole value of the information is 3500000 NuYen.
The node is protected by Access-IC (rating 11, white IC) .
You can found important datas , protected by nothing .
DataStore (DS) 8
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-3 node. There is a datafile with a size of
80 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 400000 NuYen.
The node is protected by nothing .
You can found nothing of interest , protected by nothing .
DataStore (DS) 9
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-7 node. There is a datafile with a size of
50 Mp, the informationvalue for each Mp is 5000 NuYen,
so that the whole value of the information is 250000 NuYen.
The node is protected by nothing .
You can found important datas , protected by nothing .